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    Class TextureTool

    Textures importing, processing and exporting utilities.

    Inheritance
    TextureTool
    Assembly: FlaxEngine.dll
    File: Engine/Tools/TextureTool/TextureTool.h
    Syntax
    public class TextureTool

    Methods

    Convert(TextureData& dst, const TextureData& src, const PixelFormat dstFormat)

    Converts the specified source texture data into another format.

    Declaration
    public static bool Convert(TextureData& dst, const TextureData& src, const PixelFormat dstFormat)
    Parameters
    TextureData dst

    The destination data.

    TextureData src

    The source data.

    PixelFormat dstFormat

    The destination data format. Must be other than source data type.

    Returns
    bool

    True if fails, otherwise false.

    ExportTexture(const StringView& path, const TextureData& textureData)

    Exports the texture.

    Declaration
    public static bool ExportTexture(const StringView& path, const TextureData& textureData)
    Parameters
    StringView path

    The output file path.

    TextureData textureData

    The output data.

    Returns
    bool

    True if fails, otherwise false.

    GetTextureFormat(TextureFormatType textureType, PixelFormat dataFormat, int32 width, int32 height, bool sRGB)

    Calculates the runtime format for the texture pixels based on the texture type and input texture data (format and size). Checks the current GPUDevice formats support.

    Declaration
    public static PixelFormat GetTextureFormat(TextureFormatType textureType, PixelFormat dataFormat, int32 width, int32 height, bool sRGB)
    Parameters
    TextureFormatType textureType

    Type fo the texture that hints it's usage.

    PixelFormat dataFormat

    The existing texture data format (ideally to preserve to avoid conversions).

    int32 width

    Width of the texture (in pixels).

    int32 height

    Height of the texture (in pixels).

    bool sRGB

    Indicates that texture data is stored in sRGB color space.

    Returns
    PixelFormat

    Resolved pixel format for the GPU Texture.

    HasAlpha(const StringView& path)

    Checks whenever the given texture file contains alpha channel data with values different from solid fill of 1 (non fully opaque).

    Declaration
    public static bool HasAlpha(const StringView& path)
    Parameters
    StringView path

    The file path.

    Returns
    bool

    True if has alpha channel, otherwise false.

    ImportTexture(const StringView& path, TextureData& textureData)

    Imports the texture.

    Declaration
    public static bool ImportTexture(const StringView& path, TextureData& textureData)
    Parameters
    StringView path

    The file path.

    TextureData textureData

    The output data.

    Returns
    bool

    True if fails, otherwise false.

    ImportTexture(const StringView& path, TextureData& textureData, Options options, String& errorMsg)

    Imports the texture.

    Declaration
    public static bool ImportTexture(const StringView& path, TextureData& textureData, Options options, String& errorMsg)
    Parameters
    StringView path

    The file path.

    TextureData textureData

    The output data.

    Options options

    The import options.

    String errorMsg

    The error message container.

    Returns
    bool

    True if fails, otherwise false.

    Resize(TextureData& dst, const TextureData& src, int32 dstWidth, int32 dstHeight)

    Resizes the specified source texture data into another dimensions.

    Declaration
    public static bool Resize(TextureData& dst, const TextureData& src, int32 dstWidth, int32 dstHeight)
    Parameters
    TextureData dst

    The destination data.

    TextureData src

    The source data.

    int32 dstWidth

    The destination data width.

    int32 dstHeight

    The destination data height.

    Returns
    bool

    True if fails, otherwise false.

    ToPixelFormat(TextureFormatType format, int32 width, int32 height, bool canCompress=true)

    Declaration
    public static PixelFormat ToPixelFormat(TextureFormatType format, int32 width, int32 height, bool canCompress=true)
    Parameters
    TextureFormatType format

    int32 width

    int32 height

    bool canCompress

    Returns
    PixelFormat

    UpdateTexture(GPUContext* context, GPUTexture* texture, int32 arrayIndex, int32 mipIndex, Span<byte> data, uint32 rowPitch, uint32 slicePitch, PixelFormat dataFormat)

    Updates the texture data. Supports transcoding source data (eg. Basis).

    Declaration
    public static bool UpdateTexture(GPUContext* context, GPUTexture* texture, int32 arrayIndex, int32 mipIndex, Span<byte> data, uint32 rowPitch, uint32 slicePitch, PixelFormat dataFormat)
    Parameters
    GPUContext context

    The GPU context.

    GPUTexture texture

    The destination GPU texture. It has to be allocated.

    int32 arrayIndex

    The destination surface index in the texture array.

    int32 mipIndex

    The absolute index of the mip map to update.

    Span<byte> data

    The buffer with texture the data.

    uint32 rowPitch

    The row pitch (in bytes) of the input data.

    uint32 slicePitch

    The slice pitch (in bytes) of the input data.

    PixelFormat dataFormat

    The format of the data. If different then GPU texture format then runtime conversion might happen.

    Returns
    bool

    WriteTextureData(BytesContainer& result, const TextureData& textureData, int32 mipIndex)

    Declaration
    public static bool WriteTextureData(BytesContainer& result, const TextureData& textureData, int32 mipIndex)
    Parameters
    BytesContainer result

    TextureData textureData

    int32 mipIndex

    Returns
    bool

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