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    Struct TextureHeader

    Texture header structure.

    Assembly: FlaxEngine.dll
    File: Engine/Graphics/Textures/Types.h
    Syntax
    public struct TextureHeader

    Constructors

    TextureHeader()

    Declaration
    public TextureHeader()

    TextureHeader(const TextureHeader_Deprecated& old)

    Declaration
    public TextureHeader(const TextureHeader_Deprecated& old)
    Parameters
    TextureHeader_Deprecated old

    Fields

    CustomData

    The custom data to be used per texture storage layer (faster access).

    Declaration
    public byte CustomData[10]
    Field Value
    byte

    Depth

    Depth in pixels

    Declaration
    public int32 Depth
    Field Value
    int32

    Format

    Texture pixels format

    Declaration
    public PixelFormat Format
    Field Value
    PixelFormat

    Height

    Height in pixels

    Declaration
    public int32 Height
    Field Value
    int32

    IsCubeMap

    True if texture is a cubemap (has 6 array slices per mip).

    Declaration
    public byte IsCubeMap
    Field Value
    byte

    IsSRGB

    True if texture contains sRGB colors data

    Declaration
    public byte IsSRGB
    Field Value
    byte

    MipLevels

    Amount of mip levels

    Declaration
    public int32 MipLevels
    Field Value
    int32

    NeverStream

    True if disable dynamic texture streaming

    Declaration
    public byte NeverStream
    Field Value
    byte

    TextureGroup

    Texture group for streaming (negative if unused).

    Declaration
    public int32 TextureGroup
    Field Value
    int32

    Type

    Texture compression type

    Declaration
    public TextureFormatType Type
    Field Value
    TextureFormatType

    Width

    Width in pixels

    Declaration
    public int32 Width
    Field Value
    int32

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