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    Class Builder::BuilderRenderTask

    Inheritance
    Object
    ScriptingObject
    RenderTask
    SceneRenderTask
    Builder::BuilderRenderTask
    Inherited Members
    SceneRenderTask::_customActorsScene
    ScriptingObject::_gcHandle
    ScriptingObject::_id
    ScriptingObject::_type
    SceneRenderTask::ActorsSource
    SceneRenderTask::AddCustomActor(Actor* actor)
    SceneRenderTask::AddCustomPostFx(PostProcessEffect* fx)
    SceneRenderTask::AddGlobalCustomPostFx(PostProcessEffect* fx)
    SceneRenderTask::AllowGlobalCustomPostFx
    RenderTask::Begin
    SceneRenderTask::Buffers
    SceneRenderTask::Camera
    SceneRenderTask::CameraCut()
    ScriptingObject::CanCast(const ScriptingTypeHandle& from, const ScriptingTypeHandle& to)
    ScriptingObject::CanCast(const MClass* from, const MClass* to)
    SceneRenderTask::CanDraw()
    ScriptingObject::Cast(ScriptingObject* obj)
    ScriptingObject::ChangeID(const Guid& newId)
    SceneRenderTask::ClearCustomActors()
    SceneRenderTask::CollectDrawCalls
    SceneRenderTask::CollectPostFxVolumes(RenderContext& renderContext)
    ScriptingObject::CreateManaged()
    ScriptingObject::CreateManagedInternal()
    SceneRenderTask::CustomActors
    SceneRenderTask::CustomPostFx
    SceneRenderTask::CustomScenes
    ScriptingObject::Deleted
    Object::DeleteObject(float timeToLive = 0.0f, bool useGameTime=false)
    Object::DeleteObjectNow()
    ScriptingObject::DestroyManaged()
    RenderTask::Enabled
    RenderTask::End
    Object::Flags
    RenderTask::FrameCount
    ScriptingObject::FromInterface(void* interfaceObj, const ScriptingTypeHandle& interfaceType)
    ScriptingObject::FromInterface(T* interfaceObj)
    ScriptingObject::GetClass()
    ScriptingObject::GetID()
    ScriptingObject::GetManagedInstance()
    ScriptingObject::GetOrCreateManagedInstance()
    SceneRenderTask::GetOutputView()
    SceneRenderTask::GetOutputViewport()
    ScriptingObject::GetType()
    ScriptingObject::GetTypeHandle()
    SceneRenderTask::GetViewport()
    SceneRenderTask::GlobalCustomPostFx
    ScriptingObject::HasManagedInstance()
    ScriptingObject::Is(const ScriptingTypeHandle& type)
    ScriptingObject::Is(const MClass* type)
    ScriptingObject::Is()
    SceneRenderTask::IsCameraCut
    SceneRenderTask::IsCustomRendering
    ScriptingObject::IsRegistered()
    RenderTask::LastUsedFrame
    ScriptingObject::NewObject(const ScriptingTypeHandle& typeHandle)
    ScriptingObject::NewObject()
    ScriptingObject::NewObject(const ScriptingTypeHandle& typeHandle)
    SceneRenderTask::OnBegin(GPUContext* context)
    SceneRenderTask::OnCollectDrawCalls(RenderContextBatch& renderContextBatch, byte category = 0)
    ScriptingObject::OnDeleteObject()
    RenderTask::OnDraw()
    SceneRenderTask::OnEnd(GPUContext* context)
    SceneRenderTask::OnIdle()
    ScriptingObject::OnManagedInstanceDeleted()
    SceneRenderTask::OnPostRender(GPUContext* context, RenderContext& renderContext)
    SceneRenderTask::OnPreRender(GPUContext* context, RenderContext& renderContext)
    RenderTask::OnPresent(bool vsync)
    ScriptingObject::OnScriptingDispose()
    RenderTask::operator<(const RenderTask& other)
    RenderTask::Order
    SceneRenderTask::Output
    SceneRenderTask::PostRender
    SceneRenderTask::PreRender
    RenderTask::Present
    ScriptingObject::RegisterObject()
    SceneRenderTask::RemoveCustomActor(Actor* actor)
    SceneRenderTask::RemoveCustomPostFx(PostProcessEffect* fx)
    SceneRenderTask::RemoveGlobalCustomPostFx(PostProcessEffect* fx)
    RenderTask::Render
    SceneRenderTask::RenderingPercentage
    SceneRenderTask::Resize(int32 width, int32 height)
    ScriptingObject::ScriptingObject(const SpawnParams& params)
    ScriptingObject::SetManagedInstance(MObject* instance)
    SceneRenderTask::SetupRender
    ShadowsOfMordor::Builder::BuilderRenderTask
    RenderTask::SwapChain
    ScriptingObject::ToInterface(ScriptingObject* obj, const ScriptingTypeHandle& interfaceType)
    ScriptingObject::ToInterface(ScriptingObject* obj)
    ScriptingObject::ToManaged(const ScriptingObject* obj)
    ScriptingObject::ToNative(MObject* obj)
    ScriptingObject::ToString()
    ScriptingObject::UnregisterObject()
    SceneRenderTask::UpscaleLocation
    SceneRenderTask::View
    Object::~Object()
    RenderTask::~RenderTask()
    SceneRenderTask::~SceneRenderTask()
    ScriptingObject::~ScriptingObject()
    Namespace: ShadowsOfMordor
    Assembly: FlaxEngine.dll
    File: Engine/ShadowsOfMordor/Builder.h
    Syntax
    public class BuilderRenderTask : public SceneRenderTask
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