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    Class ResourceStateVulkan

    Tracking of per-resource or per-subresource state for Vulkan resources that require to issue resource access barriers during rendering.

    Inheritance
    GPUResourceState
    ResourceStateVulkan
    Inherited Members
    GPUResourceState::AreAllSubresourcesSame()
    GPUResourceState::CheckResourceState(StateType state)
    GPUResourceState::GetSubresourcesCount()
    GPUResourceState::GetSubresourceState(uint32 subresourceIndex)
    GPUResourceState::GPUResourceState()
    GPUResourceState::Initialize(uint32 subresourceCount, StateType initialState, bool usePerSubresourceTracking)
    GPUResourceState::IsInitializated()
    GPUResourceState::Release()
    GPUResourceState::SetResourceState(StateType state)
    GPUResourceState::SetSubresourceState(int32 subresourceIndex, StateType state)
    Assembly: FlaxEngine.dll
    File: Engine/GraphicsDevice/Vulkan/ResourceOwnerVulkan.h
    Syntax
    public class ResourceStateVulkan : public GPUResourceState
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