Struct RenderSetup
The utility container for rendering setup configuration. Allows to properly decide about using certain render features (eg. motion vectors, TAA jitter) before rendering happens.
Assembly: FlaxEngine.dll
File: Engine/Renderer/RenderSetup.h
Syntax
public struct RenderSetup
Fields
MaterialTextureMipBias
Declaration
public float MaterialTextureMipBias = 0.0f
Field Value
|
float
|
RenderScale
Declaration
public float RenderScale = 1.0f
Field Value
|
float
|
UpscaleLocation
Declaration
public RenderingUpscaleLocation UpscaleLocation = RenderingUpscaleLocation::DuringAntiAliasing
Field Value
|
RenderingUpscaleLocation
|
UseGlobalSDF
Declaration
public bool UseGlobalSDF = false
Field Value
|
bool
|
UseGlobalSurfaceAtlas
Declaration
public bool UseGlobalSurfaceAtlas = false
Field Value
|
bool
|
UseMotionVectors
Declaration
public bool UseMotionVectors = false
Field Value
|
bool
|
UseShadows
Declaration
public bool UseShadows = false
Field Value
|
bool
|
UseTemporalAAJitter
Declaration
public bool UseTemporalAAJitter = false
Field Value
|
bool
|
UseVolumetricFog
Declaration
public bool UseVolumetricFog = false
Field Value
|
bool
|