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    Struct RenderSetup

    The utility container for rendering setup configuration. Allows to properly decide about using certain render features (eg. motion vectors, TAA jitter) before rendering happens.

    Assembly: FlaxEngine.dll
    File: Engine/Renderer/RenderSetup.h
    Syntax
    public struct RenderSetup

    Fields

    MaterialTextureMipBias

    Declaration
    public float MaterialTextureMipBias = 0.0f
    Field Value
    float

    RenderScale

    Declaration
    public float RenderScale = 1.0f
    Field Value
    float

    UpscaleLocation

    Declaration
    public RenderingUpscaleLocation UpscaleLocation = RenderingUpscaleLocation::DuringAntiAliasing
    Field Value
    RenderingUpscaleLocation

    UseGlobalSDF

    Declaration
    public bool UseGlobalSDF = false
    Field Value
    bool

    UseGlobalSurfaceAtlas

    Declaration
    public bool UseGlobalSurfaceAtlas = false
    Field Value
    bool

    UseMotionVectors

    Declaration
    public bool UseMotionVectors = false
    Field Value
    bool

    UseShadows

    Declaration
    public bool UseShadows = false
    Field Value
    bool

    UseTemporalAAJitter

    Declaration
    public bool UseTemporalAAJitter = false
    Field Value
    bool

    UseVolumetricFog

    Declaration
    public bool UseVolumetricFog = false
    Field Value
    bool

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