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    Class ParticleEmitterGraphGPUNode

    Inheritance
    GraphNode
    ShaderGraphNode
    ParticleEmitterGraphNode
    ParticleEmitterGraphGPUNode
    Inherited Members
    ParticleEmitterGraphNode::Attributes
    ParticleEmitterGraphGPUNode
    GraphNode::Boxes
    ShaderGraphNode::Data
    GraphNode::GetBox(int32 id)
    GraphNode::GetBoxes(Array<Box* , AllocationType>& result)
    GraphNode::GetBoxes(Array<const Box* , AllocationType>& result)
    GraphNode::GraphNode()
    GraphNode::GroupID
    GraphNode::ID
    ParticleEmitterGraphNode::IsConstant
    GraphNode::Meta
    ParticleEmitterGraphGPUNode
    ShaderGraphNode::ShaderGraphNode()
    GraphNode::TryGetBox(int32 id)
    GraphNode::Type
    GraphNode::TypeID
    ParticleEmitterGraphNode::Used
    ParticleEmitterGraphNode::UsesParticleData
    GraphNode::Values
    GraphNode::~GraphNode()
    Assembly: FlaxEngine.dll
    File: Engine/Particles/Graph/GPU/ParticleEmitterGraph.GPU.h
    Syntax
    public class ParticleEmitterGraphGPUNode : public ParticleEmitterGraphNode

    Constructors

    ParticleEmitterGraphGPUNode()

    Declaration
    public ParticleEmitterGraphGPUNode()

    Fields

    Assets

    The asset references. Linked resources such as Animation assets are referenced in graph data as ID. We need to keep valid refs to them at runtime to keep data in memory.

    Declaration
    public Array<AssetReference<Asset>> Assets
    Field Value
    Array<AssetReference<Asset>>

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