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    Class NetworkReplicationHierarchyUpdateResult

    Network replication hierarchy output data to send.

    Inheritance
    Object
    ScriptingObject
    NetworkReplicationHierarchyUpdateResult
    Inherited Members
    ScriptingObject::_gcHandle
    ScriptingObject::_id
    ScriptingObject::_type
    ScriptingObject::CanCast(const ScriptingTypeHandle& from, const ScriptingTypeHandle& to)
    ScriptingObject::CanCast(const MClass* from, const MClass* to)
    ScriptingObject::Cast(ScriptingObject* obj)
    ScriptingObject::ChangeID(const Guid& newId)
    ScriptingObject::CreateManaged()
    ScriptingObject::CreateManagedInternal()
    ScriptingObject::Deleted
    Object::DeleteObject(float timeToLive = 0.0f, bool useGameTime=false)
    Object::DeleteObjectNow()
    ScriptingObject::DestroyManaged()
    Object::Flags
    ScriptingObject::FromInterface(void* interfaceObj, const ScriptingTypeHandle& interfaceType)
    ScriptingObject::FromInterface(T* interfaceObj)
    ScriptingObject::GetClass()
    ScriptingObject::GetID()
    ScriptingObject::GetManagedInstance()
    ScriptingObject::GetOrCreateManagedInstance()
    ScriptingObject::GetType()
    ScriptingObject::GetTypeHandle()
    ScriptingObject::HasManagedInstance()
    ScriptingObject::Is(const ScriptingTypeHandle& type)
    ScriptingObject::Is(const MClass* type)
    ScriptingObject::Is()
    ScriptingObject::IsRegistered()
    ScriptingObject::NewObject(const ScriptingTypeHandle& typeHandle)
    ScriptingObject::NewObject()
    ScriptingObject::OnDeleteObject()
    ScriptingObject::OnManagedInstanceDeleted()
    ScriptingObject::OnScriptingDispose()
    ScriptingObject::RegisterObject()
    ScriptingObject::ScriptingObject(const SpawnParams& params)
    ScriptingObject::SetManagedInstance(MObject* instance)
    NetworkReplicationHierarchyUpdateResult
    ScriptingObject::ToInterface(ScriptingObject* obj, const ScriptingTypeHandle& interfaceType)
    ScriptingObject::ToInterface(ScriptingObject* obj)
    ScriptingObject::ToManaged(const ScriptingObject* obj)
    ScriptingObject::ToNative(MObject* obj)
    ScriptingObject::ToString()
    ScriptingObject::UnregisterObject()
    Object::~Object()
    ScriptingObject::~ScriptingObject()
    Assembly: FlaxEngine.dll
    File: Engine/Networking/NetworkReplicationHierarchy.h
    Syntax
    public class NetworkReplicationHierarchyUpdateResult : public ScriptingObject

    Fields

    ReplicationScale

    Declaration
    public float ReplicationScale = 1.0f
    Field Value
    float

    Methods

    AddObject(ScriptingObject* obj)

    Declaration
    public void AddObject(ScriptingObject* obj)
    Parameters
    ScriptingObject obj

    AddObject(ScriptingObject* obj, NetworkClientsMask targetClients)

    Declaration
    public void AddObject(ScriptingObject* obj, NetworkClientsMask targetClients)
    Parameters
    ScriptingObject obj

    NetworkClientsMask targetClients

    GetClientLocation(int32 clientIndex, Vector3& location)

    Declaration
    public bool GetClientLocation(int32 clientIndex, Vector3& location) const
    Parameters
    int32 clientIndex

    Vector3 location

    Returns
    bool

    GetClientsCount()

    Declaration
    public int32 GetClientsCount() const
    Returns
    int32

    GetClientsMask()

    Declaration
    public NetworkClientsMask GetClientsMask() const
    Returns
    NetworkClientsMask

    SetClientLocation(int32 clientIndex, const Vector3& location)

    Declaration
    public void SetClientLocation(int32 clientIndex, const Vector3& location)
    Parameters
    int32 clientIndex

    Vector3 location

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