Class NetworkReplicationHierarchy
Defines the network objects replication hierarchy (tree structure) that controls chunking and configuration of the game objects replication. Contains only 'owned' objects. It's used by the networking system only on a main thread.
Inherited Members
NetworkReplicationHierarchy
Assembly: FlaxEngine.dll
File: Engine/Networking/NetworkReplicationHierarchy.h
Syntax
public class NetworkReplicationHierarchy : public NetworkReplicationNode