Namespace Render2D Module
Classes
Sprite atlas asset that contains collection of sprites combined into a single texture. |
Rendering 2D shapes and text using Graphics Device. |
Texture resource that contains an atlas of cached font glyphs. |
Fonts management and character atlases management utility service. |
Font asset contains glyph collection and cached data used to render text. |
Represents font object that can be using during text rendering (it uses Font Asset but with pre-cached data for chosen font properties). |
Structs
The text range. |
Structure which describes text layout properties. |
Handle to sprite atlas slot with a single sprite texture. |
Contains information about single atlas slot with sprite texture. |
Represents a rectangle that has been transformed by an arbitrary render transform. |
Contains information about single texture atlas slot. |
The font asset options. |
The font line info generated during text processing. |
The cached font character entry (read for rendering and further processing). |
Enums
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