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    Namespace Render2D Module

    Classes

    SpriteAtlas

    Sprite atlas asset that contains collection of sprites combined into a single texture.

    Render2D

    Rendering 2D shapes and text using Graphics Device.

    FontTextureAtlas

    Texture resource that contains an atlas of cached font glyphs.

    FontManager

    Fonts management and character atlases management utility service.

    FontAsset

    Font asset contains glyph collection and cached data used to render text.

    Font

    Represents font object that can be using during text rendering (it uses Font Asset but with pre-cached data for chosen font properties).

    Structs

    TextRange

    The text range.

    TextLayoutOptions

    Structure which describes text layout properties.

    SpriteHandle

    Handle to sprite atlas slot with a single sprite texture.

    Sprite

    Contains information about single atlas slot with sprite texture.

    RotatedRectangle

    Represents a rectangle that has been transformed by an arbitrary render transform.

    FontTextureAtlasSlot

    Contains information about single texture atlas slot.

    FontOptions

    The font asset options.

    FontLineCache

    The font line info generated during text processing.

    FontCharacterEntry

    The cached font character entry (read for rendering and further processing).

    Enums

    TextWrapping

    TextAlignment

    FontFlags

    FontHinting

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