Namespace Audio Module
Classes
Represents a source for emitting audio. Audio can be played spatially (gun shot), or normally (music). Each audio source must have an AudioClip to play - back, and it can also have a position in the case of spatial (3D) audio. Whether or not an audio source is spatial is controlled by the assigned AudioClip.The volume and the pitch of a spatial audio source is controlled by its position and the AudioListener's position/direction/velocity. |
Audio settings container. |
Represents a listener that hears audio sources. For spatial audio the volume and pitch of played audio is determined by the distance, orientation and velocity differences between the source and the listener. |
Represents a single audio device. |
Audio clip stores audio data in a compressed or uncompressed format using a binary asset. Clips can be provided to audio sources or other audio methods to be played. |
The helper class for that handles active audio backend operations. |
The helper class for that handles active audio backend operations. |
The audio service used for music and sound effects playback. |
Structs
Meta-data describing a chunk of audio. |
Enums
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SpirvShaderResourceBindingType
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