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    Namespace Audio Module

    Classes

    AudioSource

    Represents a source for emitting audio. Audio can be played spatially (gun shot), or normally (music). Each audio source must have an AudioClip to play - back, and it can also have a position in the case of spatial (3D) audio.

    Whether or not an audio source is spatial is controlled by the assigned AudioClip.The volume and the pitch of a spatial audio source is controlled by its position and the AudioListener's position/direction/velocity.

    AudioSettings

    Audio settings container.

    AudioListener

    Represents a listener that hears audio sources. For spatial audio the volume and pitch of played audio is determined by the distance, orientation and velocity differences between the source and the listener.

    AudioDevice

    Represents a single audio device.

    AudioClip

    Audio clip stores audio data in a compressed or uncompressed format using a binary asset. Clips can be provided to audio sources or other audio methods to be played.

    AudioBackendTools

    The helper class for that handles active audio backend operations.

    AudioBackend

    The helper class for that handles active audio backend operations.

    Audio

    The audio service used for music and sound effects playback.

    Structs

    AudioDataInfo

    Meta-data describing a chunk of audio.

    Enums

    TransformCoordinateSystem

    RigidbodyConstraints

    ForceMode

    PhysicsCombineMode

    ParticleSortMode

    ParticleModelFacingMode

    ParticleSpriteFacingMode

    ParticlesSimulationSpace

    ParticlesSimulationMode

    HideFlags

    StaticFlags

    SpirvShaderResourceBindingType

    SpirvShaderResourceType

    TextureFormatType

    MeshBufferType

    ModelLightmapUVsSource

    AudioFormat

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