Namespace Animations Module
Classes
The scene animation playback actor. |
Scene animation timeline for animating objects and playing cut-scenes. |
The Inverse Kinematics (IK) utility library. |
An animation spline represented by a set of read-only keyframes, each representing an endpoint of a curve. |
An animation spline represented by a set of keyframes, each representing an endpoint of a curve. |
The sub-graph for the main Animation Graph. Used for Anim graphs nesting. |
Data container for the animation graph state machine transition between two states. |
Animation graph parameter. |
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The animation graph instance data storage. Required to update the animation graph. |
The Animation Graph executor runtime for animation pose evaluation. |
The base class for Anim Graphs that supports nesting sub graphs. |
The Animation Graph is used to evaluate a final pose for the animated model for the current frame. |
The animation notification event triggered during animation playback. |
The animation notification event (with duration) triggered during animation playback that contains begin and end (event notification is received as a tick). |
The animations playback service. |
Alpha blending utilities. |
Structs
A single keyframe that can be injected into an animation curve (step). |
Single node animation data container. |
A single keyframe that can be injected into an animation curve (linear). |
A single keyframe that can be injected into cubic hermite curve. |
Single track with events. |
A single keyframe that can be injected into Bezier curve. |
The anim graph transition data cached for nodes that read it to calculate if can enter transition. |
The animation graph state container for a single node playback trace (eg. animation sample info or state transition). Can be used by Anim Graph debugging or custom scripting. |
The animation graph slot-based animation. |
The animation graph 'impulse' connections data container (the actual transfer is done via pointer as it gives better performance). Container for skeleton nodes transformation hierarchy and any other required data. Unified layout for both local and model transformation spaces. |
The Animation Graph evaluation context. |
Skeleton nodes animation data container. Includes metadata about animation sampling, duration and node animations curves. |
Enums
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