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    Struct MeshDeformationData

    The mesh deformation data container.

    Assembly: FlaxEngine.dll
    File: Engine/Graphics/Models/MeshDeformation.h
    Syntax
    public struct MeshDeformationData

    Constructors

    ~MeshDeformationData()

    Declaration
    public ~MeshDeformationData()

    MeshDeformationData(uint64 key, MeshBufferType type, uint32 stride, GPUVertexLayout* layout)

    Declaration
    public MeshDeformationData(uint64 key, MeshBufferType type, uint32 stride, GPUVertexLayout* layout)
    Parameters
    uint64 key

    MeshBufferType type

    uint32 stride

    GPUVertexLayout layout

    Fields

    Bounds

    Declaration
    public BoundingBox Bounds
    Field Value
    BoundingBox

    Dirty

    Declaration
    public bool Dirty = true
    Field Value
    bool

    DirtyMaxIndex

    Declaration
    public uint32 DirtyMaxIndex = MAX_uint32 - 1
    Field Value
    uint32

    DirtyMinIndex

    Declaration
    public uint32 DirtyMinIndex = 0
    Field Value
    uint32

    Key

    Declaration
    public uint64 Key
    Field Value
    uint64

    Type

    Declaration
    public MeshBufferType Type
    Field Value
    MeshBufferType

    VertexBuffer

    Declaration
    public DynamicVertexBuffer VertexBuffer
    Field Value
    DynamicVertexBuffer

    Methods

    LoadMeshAccessor(class MeshAccessor& accessor)

    Declaration
    public bool LoadMeshAccessor(class MeshAccessor& accessor) const
    Parameters
    class MeshAccessor accessor

    Returns
    bool

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