Struct MeshDeformationData
The mesh deformation data container.
Assembly: FlaxEngine.dll
File: Engine/Graphics/Models/MeshDeformation.h
Syntax
public struct MeshDeformationData
Constructors
~MeshDeformationData()
Declaration
public ~MeshDeformationData()
MeshDeformationData(uint64 key, MeshBufferType type, uint32 stride, GPUVertexLayout* layout)
Declaration
public MeshDeformationData(uint64 key, MeshBufferType type, uint32 stride, GPUVertexLayout* layout)
Parameters
uint64
key
|
MeshBufferType
type
|
uint32
stride
|
GPUVertexLayout
layout
|
Fields
Bounds
Dirty
Declaration
public bool Dirty = true
Field Value
bool
|
DirtyMaxIndex
Declaration
public uint32 DirtyMaxIndex = MAX_uint32 - 1
Field Value
uint32
|
DirtyMinIndex
Declaration
public uint32 DirtyMinIndex = 0
Field Value
uint32
|
Key
Declaration
public uint64 Key
Field Value
uint64
|
Type
VertexBuffer
Methods
LoadMeshAccessor(class MeshAccessor& accessor)
Declaration
public bool LoadMeshAccessor(class MeshAccessor& accessor) const
Parameters
class MeshAccessor
accessor
|
Returns
bool
|