Struct MConverter<AssetReference<T>>
Assembly: FlaxEngine.dll
File: Engine/Scripting/ManagedCLR/MUtils.h
Syntax
public struct MConverter<AssetReference<T>><T>
Type Parameters
typename T
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Methods
Box(const AssetReference<T>& data, const MClass* klass)
Declaration
public MObject* Box(const AssetReference<T>& data, const MClass* klass)
Parameters
AssetReference<T>
data
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MClass
klass
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Returns
MObject
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ToManagedArray(MArray* result, const Span<AssetReference<T>>& data)
Declaration
public void ToManagedArray(MArray* result, const Span<AssetReference<T>>& data)
Parameters
MArray
result
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Span<AssetReference<T>>
data
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ToNativeArray(Span<AssetReference<T>>& result, const MArray* data)
Declaration
public void ToNativeArray(Span<AssetReference<T>>& result, const MArray* data)
Parameters
Span<AssetReference<T>>
result
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MArray
data
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Unbox(AssetReference<T>& result, MObject* data)
Declaration
public void Unbox(AssetReference<T>& result, MObject* data)
Parameters
AssetReference<T>
result
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MObject
data
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