Struct MConverter<AssetReference<T>>
Assembly: FlaxEngine.dll
File: Engine/Scripting/ManagedCLR/MUtils.h
Syntax
public struct MConverter<AssetReference<T>><T>
Type Parameters
Methods
Declaration
public MObject* Box(const AssetReference<T>& data, const MClass* klass)
Parameters
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AssetReference<T>
data
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MClass
klass
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Returns
Declaration
public void ToManagedArray(MArray* result, const Span<AssetReference<T>>& data)
Parameters
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MArray
result
|
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Span<AssetReference<T>>
data
|
Declaration
public void ToNativeArray(Span<AssetReference<T>>& result, const MArray* data)
Parameters
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Span<AssetReference<T>>
result
|
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MArray
data
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Declaration
public void Unbox(AssetReference<T>& result, MObject* data)
Parameters
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AssetReference<T>
result
|
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MObject
data
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