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    Struct MConverter<AssetReference<T>>

    Assembly: FlaxEngine.dll
    File: Engine/Scripting/ManagedCLR/MUtils.h
    Syntax
    public struct MConverter<AssetReference<T>><T>
    Type Parameters
    typename T

    Methods

    Box(const AssetReference<T>& data, const MClass* klass)

    Declaration
    public MObject* Box(const AssetReference<T>& data, const MClass* klass)
    Parameters
    AssetReference<T> data

    MClass klass

    Returns
    MObject

    ToManagedArray(MArray* result, const Span<AssetReference<T>>& data)

    Declaration
    public void ToManagedArray(MArray* result, const Span<AssetReference<T>>& data)
    Parameters
    MArray result

    Span<AssetReference<T>> data

    ToNativeArray(Span<AssetReference<T>>& result, const MArray* data)

    Declaration
    public void ToNativeArray(Span<AssetReference<T>>& result, const MArray* data)
    Parameters
    Span<AssetReference<T>> result

    MArray data

    Unbox(AssetReference<T>& result, MObject* data)

    Declaration
    public void Unbox(AssetReference<T>& result, MObject* data)
    Parameters
    AssetReference<T> result

    MObject data

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