Search Results for

    Show / Hide Table of Contents

    Class IOcclusionCulling

    Interface for occlusion querying and culling systems. Performs visibility checks for the scene objects (incl. meshes and lights). Implementations can use hardware occlusion queries, software rasterization, Hi-Z tests, or any other method to determine if an object is visible in the current view frustum and not occluded by other geometry.

    Can be implemented only in the native code (C++) but also used in scripting for custom objects culling.

    Inheritance
    IOcclusionCulling
    Assembly: FlaxEngine.dll
    File: Engine/Renderer/Culling/IOcclusionCulling.h
    Syntax
    public class IOcclusionCulling
    • Improve this Doc
    • View Source
    In This Article
    Back to top Copyright © 2012-2026 Wojciech Figat