Class IOcclusionCulling
Interface for occlusion querying and culling systems. Performs visibility checks for the scene objects (incl. meshes and lights). Implementations can use hardware occlusion queries, software rasterization, Hi-Z tests, or any other method to determine if an object is visible in the current view frustum and not occluded by other geometry.
Can be implemented only in the native code (C++) but also used in scripting for custom objects culling.
Inheritance
IOcclusionCulling
Assembly: FlaxEngine.dll
File: Engine/Renderer/Culling/IOcclusionCulling.h
Syntax
public class IOcclusionCulling