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    Class GlobalSurfaceAtlasPass

    Global Surface Atlas rendering pass. Captures scene geometry into a single atlas texture which contains surface diffuse color, normal vector, emission light, and calculates direct+indirect lighting. Used by Global Illumination and Reflections.

    Inheritance
    Singleton
    RendererPass
    GlobalSurfaceAtlasPass
    Inherited Members
    RendererPassBase::_hasValidResources
    RendererPassBase::checkIfSkipPass()
    Object::DeleteObject(float timeToLive = 0.0f, bool useGameTime=false)
    Object::DeleteObjectNow()
    Object::Flags
    Singleton::Instance()
    RendererPassBase::invalidateResources()
    RendererPassBase::IsReady()
    Object::OnDeleteObject()
    RendererPassBase::RendererPassBase()
    Singleton::Singleton()
    Object::~Object()
    Singleton::~Singleton()
    Assembly: FlaxEngine.dll
    File: Engine/Renderer/GI/GlobalSurfaceAtlasPass.h
    Syntax
    public class GlobalSurfaceAtlasPass : public RendererPass

    Constructors

    GPU_CB_STRUCT(ConstantsData { Float3 ViewPos;float Padding0;float Padding1;float Resolution;float ChunkSize;uint32 ObjectsCount;})

    Declaration
    public GPU_CB_STRUCT(ConstantsData { Float3 ViewPos;float Padding0;float Padding1;float Resolution;float ChunkSize;uint32 ObjectsCount;})
    Parameters
    ConstantsData { Float3 ViewPos;float Padding0;float Padding1;float Resolution;float ChunkSize;uint32 ObjectsCount;} GlobalSurfaceAtlasPass_GPU_CB_STRUCT_ConstantsData___Float3_ViewPos_float_Padding0_float_Padding1_float_Resolution_float_ChunkSize_uint32_ObjectsCount___

    Methods

    Dispose()

    Cleanup service data.

    Declaration
    public virtual void Dispose() override
    Overrides
    RendererPassBase::Dispose()

    Get(const RenderBuffers* buffers, BindingData& result)

    Gets the Global Surface Atlas (only if enabled in Graphics Settings).

    Declaration
    public bool Get(const RenderBuffers* buffers, BindingData& result)
    Parameters
    RenderBuffers buffers

    The rendering context buffers.

    BindingData result

    The result Global Surface Atlas data for binding to the shaders.

    Returns
    bool

    True if there is no valid Global Surface Atlas rendered during this frame, otherwise false.

    GetCullingData(Vector4& cullingPosDistance)

    Declaration
    public void GetCullingData(Vector4& cullingPosDistance) const
    Parameters
    Vector4 cullingPosDistance

    GetCurrentActorObject()

    Declaration
    public void* GetCurrentActorObject() const
    Returns
    void

    Init()

    Initialize service.

    Declaration
    public virtual bool Init() override
    Returns
    bool

    Overrides
    RendererPassBase::Init()

    OnCollectDrawCalls(RenderContextBatch& renderContextBatch)

    Calls drawing scene objects in async early in the frame.

    Declaration
    public void OnCollectDrawCalls(RenderContextBatch& renderContextBatch)
    Parameters
    RenderContextBatch renderContextBatch

    The rendering context batch.

    RasterizeActor(Actor* actor, void* actorObject, const BoundingSphere& actorObjectBounds, const Transform& localToWorld, const BoundingBox& localBounds, uint32 tilesMask=MAX_uint32, bool useVisibility=true, float qualityScale=1.0f)

    Declaration
    public void RasterizeActor(Actor* actor, void* actorObject, const BoundingSphere& actorObjectBounds, const Transform& localToWorld, const BoundingBox& localBounds, uint32 tilesMask=MAX_uint32, bool useVisibility=true, float qualityScale=1.0f)
    Parameters
    Actor actor

    void actorObject

    BoundingSphere actorObjectBounds

    Transform localToWorld

    BoundingBox localBounds

    uint32 tilesMask

    bool useVisibility

    float qualityScale

    Render(RenderContext& renderContext, GPUContext* context, BindingData& result)

    Renders the Global Surface Atlas.

    Declaration
    public bool Render(RenderContext& renderContext, GPUContext* context, BindingData& result)
    Parameters
    RenderContext renderContext

    The rendering context.

    GPUContext context

    The GPU context.

    BindingData result

    The result Global Surface Atlas data for binding to the shaders.

    Returns
    bool

    True if failed to render (platform doesn't support it, out of video memory, disabled feature or effect is not ready), otherwise false.

    RenderDebug(RenderContext& renderContext, GPUContext* context, GPUTexture* output)

    Renders the debug view.

    Declaration
    public void RenderDebug(RenderContext& renderContext, GPUContext* context, GPUTexture* output)
    Parameters
    RenderContext renderContext

    The rendering context.

    GPUContext context

    The GPU context.

    GPUTexture output

    The output buffer.

    setupResources()

    Declaration
    protected virtual bool setupResources() override
    Returns
    bool

    Overrides
    RendererPassBase::setupResources()

    ToString()

    Gets the string representation of this object.

    Declaration
    public virtual String ToString() const override
    Returns
    String

    Overrides
    Object::ToString()
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