Search Results for

    Show / Hide Table of Contents

    Class GPUShaderProgramPSDX12

    Pixel Shader for DirectX 12 backend.

    Inheritance
    GPUShaderProgram
    GPUShaderProgramPS
    GPUShaderProgramDX12
    GPUShaderProgramPSDX12
    Inherited Members
    GPUShaderProgram::_bindings
    GPUShaderProgram::_flags
    GPUShaderProgram::_name
    GPUShaderProgram::_owner
    GPUShaderProgramDX12::Bytecode
    GPUShaderProgram::GetBindings()
    GPUShaderProgramDX12::GetBufferHandle()
    GPUShaderProgramDX12::GetBufferSize()
    GPUShaderProgram::GetFlags()
    GPUShaderProgram::GetName()
    GPUShaderProgramPS::GetStage()
    GPUShaderProgramDX12::GPUShaderProgramDX12(const GPUShaderProgramInitializer& initializer, const DxShaderHeader* header, Span<byte> bytecode)
    GPUShaderProgramDX12::Header
    GPUShaderProgram::Init(const GPUShaderProgramInitializer& initializer)
    GPUShaderProgram::~GPUShaderProgram()
    Assembly: FlaxEngine.dll
    File: Engine/GraphicsDevice/DirectX/DX12/GPUShaderProgramDX12.h
    Syntax
    public class GPUShaderProgramPSDX12 : public GPUShaderProgramDX12

    Constructors

    GPUShaderProgramPSDX12(const GPUShaderProgramInitializer& initializer, const DxShaderHeader* header, Span<byte> bytecode)

    Declaration
    public GPUShaderProgramPSDX12(const GPUShaderProgramInitializer& initializer, const DxShaderHeader* header, Span<byte> bytecode)
    Parameters
    GPUShaderProgramInitializer initializer

    DxShaderHeader header

    Span<byte> bytecode

    • Improve this Doc
    • View Source
    In This Article
    Back to top Copyright © 2012-2024 Wojciech Figat