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    Class GPUResourceView

    Interface for GPU resources views. Shared base class for texture and buffer views.

    Inheritance
    Object
    ScriptingObject
    GPUResourceView
    Inherited Members
    ScriptingObject::_gcHandle
    ScriptingObject::_id
    ScriptingObject::_type
    ScriptingObject::CanCast(const ScriptingTypeHandle& from, const ScriptingTypeHandle& to)
    ScriptingObject::CanCast(const MClass* from, const MClass* to)
    ScriptingObject::Cast(ScriptingObject* obj)
    ScriptingObject::ChangeID(const Guid& newId)
    ScriptingObject::CreateManaged()
    ScriptingObject::CreateManagedInternal()
    ScriptingObject::Deleted
    Object::DeleteObject(float timeToLive = 0.0f, bool useGameTime=false)
    Object::DeleteObjectNow()
    ScriptingObject::DestroyManaged()
    Object::Flags
    ScriptingObject::FromInterface(void* interfaceObj, const ScriptingTypeHandle& interfaceType)
    ScriptingObject::FromInterface(T* interfaceObj)
    ScriptingObject::GetClass()
    ScriptingObject::GetID()
    ScriptingObject::GetManagedInstance()
    ScriptingObject::GetOrCreateManagedInstance()
    ScriptingObject::GetType()
    ScriptingObject::GetTypeHandle()
    ScriptingObject::HasManagedInstance()
    ScriptingObject::Is(const ScriptingTypeHandle& type)
    ScriptingObject::Is(const MClass* type)
    ScriptingObject::Is()
    ScriptingObject::IsRegistered()
    ScriptingObject::NewObject(const ScriptingTypeHandle& typeHandle)
    ScriptingObject::NewObject()
    ScriptingObject::OnDeleteObject()
    ScriptingObject::OnManagedInstanceDeleted()
    ScriptingObject::OnScriptingDispose()
    ScriptingObject::RegisterObject()
    ScriptingObject::ScriptingObject(const SpawnParams& params)
    ScriptingObject::SetManagedInstance(MObject* instance)
    GPUResourceView
    ScriptingObject::ToInterface(ScriptingObject* obj, const ScriptingTypeHandle& interfaceType)
    ScriptingObject::ToInterface(ScriptingObject* obj)
    ScriptingObject::ToManaged(const ScriptingObject* obj)
    ScriptingObject::ToNative(MObject* obj)
    ScriptingObject::ToString()
    ScriptingObject::UnregisterObject()
    Object::~Object()
    ScriptingObject::~ScriptingObject()
    Assembly: FlaxEngine.dll
    File: Engine/Graphics/GPUResource.h
    Syntax
    public class GPUResourceView : public ScriptingObject

    Constructors

    GPUResourceView(const SpawnParams& params)

    Declaration
    protected GPUResourceView(const SpawnParams& params)
    Parameters
    SpawnParams params

    Fields

    _parent

    Declaration
    protected GPUResource* _parent = nullptr
    Field Value
    GPUResource

    DummyLastRenderTime

    Declaration
    protected static double DummyLastRenderTime
    Field Value
    double

    LastRenderTime

    Declaration
    public double* LastRenderTime
    Field Value
    double

    Methods

    GetNativePtr()

    Gets the native pointer to the underlying view. It's a platform-specific handle.

    Declaration
    public virtual void* GetNativePtr() const = 0
    Returns
    void

    GetParent()

    Gets parent GPU resource owning that view.

    Declaration
    public GPUResource* GetParent() const
    Returns
    GPUResource

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    In This Article
    • Constructors
      • GPUResourceView(const SpawnParams& params)
    • Fields
      • _parent
      • DummyLastRenderTime
      • LastRenderTime
    • Methods
      • GetNativePtr()
      • GetParent()
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