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    Class GPUPipelineStateNull

    Graphics pipeline state object for Null backend.

    Inheritance
    Object
    ScriptingObject
    GPUResource
    GPUPipelineState
    GPUPipelineStateNull
    Inherited Members
    ScriptingObject::_gcHandle
    ScriptingObject::_id
    GPUResource::_memoryUsage
    GPUPipelineState::_meta
    GPUResource::_nameCapacity
    GPUResource::_namePtr
    GPUResource::_nameSize
    ScriptingObject::_type
    ScriptingObject::CanCast(const ScriptingTypeHandle& from, const ScriptingTypeHandle& to)
    ScriptingObject::CanCast(const MClass* from, const MClass* to)
    ScriptingObject::Cast(ScriptingObject* obj)
    ScriptingObject::ChangeID(const Guid& newId)
    GPUPipelineState::Complexity
    ScriptingObject::CreateManaged()
    ScriptingObject::CreateManagedInternal()
    ScriptingObject::Deleted
    Object::DeleteObject(float timeToLive = 0.0f, bool useGameTime=false)
    Object::DeleteObjectNow()
    ScriptingObject::DestroyManaged()
    Object::Flags
    ScriptingObject::FromInterface(void* interfaceObj, const ScriptingTypeHandle& interfaceType)
    ScriptingObject::FromInterface(T* interfaceObj)
    ScriptingObject::GetClass()
    ScriptingObject::GetID()
    ScriptingObject::GetManagedInstance()
    GPUResource::GetMemoryUsage()
    GPUResource::GetName()
    ScriptingObject::GetOrCreateManagedInstance()
    GPUPipelineState::GetResourceType()
    ScriptingObject::GetType()
    ScriptingObject::GetTypeHandle()
    GPUPipelineState::GetUsedCBsMask()
    GPUPipelineState::GetUsedSRsMask()
    GPUPipelineState::GetUsedUAsMask()
    GPUPipelineState::GPUPipelineState()
    GPUResource::GPUResource()
    GPUResource::GPUResource(const SpawnParams& params)
    ScriptingObject::HasManagedInstance()
    GPUPipelineState::Init(const Description& desc)
    ScriptingObject::Is(const ScriptingTypeHandle& type)
    ScriptingObject::Is(const MClass* type)
    ScriptingObject::Is()
    ScriptingObject::IsRegistered()
    GPUResource::LastRenderTime
    ScriptingObject::NewObject(const ScriptingTypeHandle& typeHandle)
    ScriptingObject::NewObject()
    GPUResource::OnDeleteObject()
    GPUResource::OnDeviceDispose()
    ScriptingObject::OnManagedInstanceDeleted()
    GPUResource::OnReleaseGPU()
    ScriptingObject::OnScriptingDispose()
    ScriptingObject::RegisterObject()
    GPUResource::ReleaseGPU()
    GPUResource::Releasing
    ScriptingObject::ScriptingObject(const SpawnParams& params)
    ScriptingObject::SetManagedInstance(MObject* instance)
    GPUResource::SetName(const StringView& name)
    GPUPipelineStateNull
    ScriptingObject::ToInterface(ScriptingObject* obj, const ScriptingTypeHandle& interfaceType)
    ScriptingObject::ToInterface(ScriptingObject* obj)
    ScriptingObject::ToManaged(const ScriptingObject* obj)
    ScriptingObject::ToNative(MObject* obj)
    GPUResource::ToString()
    ScriptingObject::UnregisterObject()
    GPUResource::~GPUResource()
    Object::~Object()
    ScriptingObject::~ScriptingObject()
    Assembly: FlaxEngine.dll
    File: Engine/GraphicsDevice/Null/GPUPipelineStateNull.h
    Syntax
    public class GPUPipelineStateNull : public GPUPipelineState

    Methods

    IsValid()

    Returns true if pipeline state is valid and ready to use

    Declaration
    public virtual bool IsValid() const override
    Returns
    bool

    Overrides
    GPUPipelineState::IsValid()
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