Class EyeAdaptationPass
Eye adaptation effect based on color buffer luminance.
Assembly: FlaxEngine.dll
File: Engine/Renderer/EyeAdaptationPass.h
Syntax
public class EyeAdaptationPass : public RendererPass
Methods
Dispose()
Cleanup service data.
Declaration
public virtual void Dispose() override
Overrides
Init()
Initialize service.
Declaration
public virtual bool Init() override
Returns
bool
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Overrides
Render(RenderContext& renderContext, GPUTexture* colorBuffer)
Performs the eye adaptation effect.
Declaration
public void Render(RenderContext& renderContext, GPUTexture* colorBuffer)
Parameters
RenderContext
renderContext
The rendering context. |
GPUTexture
colorBuffer
The input and output color buffer to apply eye adaptation effect to it. |
setupResources()
Declaration
protected virtual bool setupResources() override
Returns
bool
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Overrides
ToString()
Gets the string representation of this object.
Declaration
public virtual String ToString() const override
Returns
String
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