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    Class DescriptorHeapWithSlotsDX12

    Descriptors heap for DirectX 12 that bit array concept to implement descriptor slots allocation.

    Inheritance
    Object
    ScriptingObject
    GPUResource
    DescriptorHeapWithSlotsDX12
    Inherited Members
    ScriptingObject::_gcHandle
    ScriptingObject::_id
    GPUResource::_memoryUsage
    GPUResource::_nameCapacity
    GPUResource::_namePtr
    GPUResource::_nameSize
    ScriptingObject::CanCast(const ScriptingTypeHandle& from, const ScriptingTypeHandle& to)
    ScriptingObject::CanCast(const MClass* from, const MClass* to)
    ScriptingObject::Cast(ScriptingObject* obj)
    ScriptingObject::ChangeID(const Guid& newId)
    ScriptingObject::CreateManaged()
    ScriptingObject::CreateManagedInternal()
    ScriptingObject::Deleted
    Object::DeleteObject(float timeToLive = 0.0f, bool useGameTime=false)
    Object::DeleteObjectNow()
    ScriptingObject::DestroyManaged()
    Object::Flags
    ScriptingObject::FromInterface(void* interfaceObj, const ScriptingTypeHandle& interfaceType)
    ScriptingObject::FromInterface(T* interfaceObj)
    ScriptingObject::GetClass()
    ScriptingObject::GetID()
    ScriptingObject::GetManagedInstance()
    GPUResource::GetMemoryUsage()
    GPUResource::GetName()
    ScriptingObject::GetOrCreateManagedInstance()
    ScriptingObject::GetType()
    ScriptingObject::GetTypeHandle()
    GPUResource::GPUResource()
    GPUResource::GPUResource(const SpawnParams& params)
    ScriptingObject::HasManagedInstance()
    ScriptingObject::Is(const ScriptingTypeHandle& type)
    ScriptingObject::Is(const MClass* type)
    ScriptingObject::Is()
    ScriptingObject::IsRegistered()
    GPUResource::LastRenderTime
    ScriptingObject::NewObject(const ScriptingTypeHandle& typeHandle)
    ScriptingObject::NewObject()
    GPUResource::OnDeleteObject()
    GPUResource::OnDeviceDispose()
    ScriptingObject::OnManagedInstanceDeleted()
    ScriptingObject::OnScriptingDispose()
    ScriptingObject::RegisterObject()
    GPUResource::ReleaseGPU()
    GPUResource::Releasing
    ScriptingObject::ScriptingObject(const SpawnParams& params)
    ScriptingObject::SetManagedInstance(MObject* instance)
    GPUResource::SetName(const StringView& name)
    DescriptorHeapWithSlotsDX12
    ScriptingObject::ToInterface(ScriptingObject* obj, const ScriptingTypeHandle& interfaceType)
    ScriptingObject::ToInterface(ScriptingObject* obj)
    ScriptingObject::ToManaged(const ScriptingObject* obj)
    ScriptingObject::ToNative(MObject* obj)
    GPUResource::ToString()
    ScriptingObject::UnregisterObject()
    GPUResource::~GPUResource()
    Object::~Object()
    ScriptingObject::~ScriptingObject()
    Assembly: FlaxEngine.dll
    File: Engine/GraphicsDevice/DirectX/DX12/DescriptorHeapDX12.h
    Syntax
    public class DescriptorHeapWithSlotsDX12 : public GPUResource

    Constructors

    DescriptorHeapWithSlotsDX12(GPUDeviceDX12* device)

    Declaration
    public DescriptorHeapWithSlotsDX12(GPUDeviceDX12* device)
    Parameters
    GPUDeviceDX12 device

    Methods

    CPU(uint32 index)

    Declaration
    public D3D12_CPU_DESCRIPTOR_HANDLE CPU(uint32 index)
    Parameters
    uint32 index

    Returns
    D3D12_CPU_DESCRIPTOR_HANDLE

    Create(D3D12_DESCRIPTOR_HEAP_TYPE type, uint32 descriptorsCount, bool shaderVisible=false)

    Declaration
    public bool Create(D3D12_DESCRIPTOR_HEAP_TYPE type, uint32 descriptorsCount, bool shaderVisible=false)
    Parameters
    D3D12_DESCRIPTOR_HEAP_TYPE type

    uint32 descriptorsCount

    bool shaderVisible

    Returns
    bool

    GetResourceType()

    Gets the GPU resource type.

    Declaration
    public virtual GPUResourceType GetResourceType() const final override
    Returns
    GPUResourceType

    Overrides
    GPUResource::GetResourceType()

    GPU(uint32 index)

    Declaration
    public D3D12_GPU_DESCRIPTOR_HANDLE GPU(uint32 index)
    Parameters
    uint32 index

    Returns
    D3D12_GPU_DESCRIPTOR_HANDLE

    OnReleaseGPU()

    Releases GPU resource data (implementation).

    Declaration
    protected virtual void OnReleaseGPU() override
    Overrides
    GPUResource::OnReleaseGPU()

    ReleaseSlot(uint32 index)

    Declaration
    public void ReleaseSlot(uint32 index)
    Parameters
    uint32 index

    TryToGetUnusedSlot(uint32& index)

    Declaration
    public bool TryToGetUnusedSlot(uint32& index)
    Parameters
    uint32 index

    Returns
    bool

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