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    Class DepthOfFieldPass

    Depth of Field rendering

    Inheritance
    Singleton
    RendererPass
    DepthOfFieldPass
    Inherited Members
    RendererPassBase::_hasValidResources
    RendererPassBase::checkIfSkipPass()
    Object::DeleteObject(float timeToLive = 0.0f, bool useGameTime=false)
    Object::DeleteObjectNow()
    Object::Flags
    Singleton::Instance()
    RendererPassBase::invalidateResources()
    RendererPassBase::IsReady()
    Object::OnDeleteObject()
    RendererPassBase::RendererPassBase()
    Singleton::Singleton()
    Object::~Object()
    Singleton::~Singleton()
    Assembly: FlaxEngine.dll
    File: Engine/Renderer/DepthOfFieldPass.h
    Syntax
    public class DepthOfFieldPass : public RendererPass

    Constructors

    DepthOfFieldPass()

    Declaration
    public DepthOfFieldPass()

    Methods

    Dispose()

    Cleanup service data.

    Declaration
    public virtual void Dispose() override
    Overrides
    RendererPassBase::Dispose()

    Init()

    Initialize service.

    Declaration
    public virtual bool Init() override
    Returns
    bool

    Overrides
    RendererPassBase::Init()

    Render(RenderContext& renderContext, GPUTexture*& frame, GPUTexture*& tmp)

    Perform Depth Of Field rendering for the input task

    Declaration
    public void Render(RenderContext& renderContext, GPUTexture*& frame, GPUTexture*& tmp)
    Parameters
    RenderContext renderContext

    The rendering context.

    GPUTexture frame

    Input and output frame (leave unchanged when not using this effect).

    GPUTexture tmp

    Temporary frame (the same format as frame)

    setupResources()

    Declaration
    protected virtual bool setupResources() override
    Returns
    bool

    Overrides
    RendererPassBase::setupResources()

    ToString()

    Gets the string representation of this object.

    Declaration
    public virtual String ToString() const override
    Returns
    String

    Overrides
    Object::ToString()
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