Class DepthOfFieldPass
Depth of Field rendering
Assembly: FlaxEngine.dll
File: Engine/Renderer/DepthOfFieldPass.h
Syntax
public class DepthOfFieldPass : public RendererPass
Constructors
DepthOfFieldPass()
Declaration
public DepthOfFieldPass()
Methods
Dispose()
Cleanup service data.
Declaration
public virtual void Dispose() override
Overrides
Init()
Initialize service.
Declaration
public virtual bool Init() override
Returns
bool
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Overrides
Render(RenderContext& renderContext, GPUTexture*& frame, GPUTexture*& tmp)
Perform Depth Of Field rendering for the input task
Declaration
public void Render(RenderContext& renderContext, GPUTexture*& frame, GPUTexture*& tmp)
Parameters
RenderContext
renderContext
The rendering context. |
GPUTexture
frame
Input and output frame (leave unchanged when not using this effect). |
GPUTexture
tmp
Temporary frame (the same format as frame) |
setupResources()
Declaration
protected virtual bool setupResources() override
Returns
bool
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Overrides
ToString()
Gets the string representation of this object.
Declaration
public virtual String ToString() const override
Returns
String
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