Class DeformableMaterialShader
Represents material that can be used to render objects that can be deformed.
Assembly: FlaxEngine.dll
File: Engine/Graphics/Materials/DeformableMaterialShader.h
Syntax
public class DeformableMaterialShader : public MaterialShader
Constructors
DeformableMaterialShader(const StringView& name)
Methods
Bind(BindParameters& params)
Binds the material state to the GPU pipeline. Should be called before the draw command.
Declaration
public virtual void Bind(BindParameters& params) override
Parameters
BindParameters
params
The material bind settings. |
Overrides
GetDrawModes()
Gets the mask of render passes supported by this material.
Declaration
public virtual DrawPass GetDrawModes() const override
Returns
DrawPass
The draw passes supported by this material. |
Overrides
Load()
Unload()
Clears the loaded data.
Declaration
public virtual void Unload() override