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    Class CommandSignatureDX12

    Inheritance
    Object
    ScriptingObject
    GPUResource
    GPUResourceBase
    GPUResourceDX12
    CommandSignatureDX12
    Inherited Members
    GPUResourceBase::_device
    ScriptingObject::_gcHandle
    ScriptingObject::_id
    GPUResource::_memoryUsage
    GPUResource::_nameCapacity
    GPUResource::_namePtr
    GPUResource::_nameSize
    ScriptingObject::_type
    ScriptingObject::CanCast(const ScriptingTypeHandle& from, const ScriptingTypeHandle& to)
    ScriptingObject::CanCast(const MClass* from, const MClass* to)
    ScriptingObject::Cast(ScriptingObject* obj)
    ScriptingObject::ChangeID(const Guid& newId)
    ScriptingObject::CreateManaged()
    ScriptingObject::CreateManagedInternal()
    ScriptingObject::Deleted
    Object::DeleteObject(float timeToLive = 0.0f, bool useGameTime=false)
    Object::DeleteObjectNow()
    ScriptingObject::DestroyManaged()
    Object::Flags
    ScriptingObject::FromInterface(void* interfaceObj, const ScriptingTypeHandle& interfaceType)
    ScriptingObject::FromInterface(T* interfaceObj)
    ScriptingObject::GetClass()
    GPUResourceBase::GetDevice()
    ScriptingObject::GetID()
    ScriptingObject::GetManagedInstance()
    GPUResource::GetMemoryUsage()
    GPUResource::GetName()
    ScriptingObject::GetOrCreateManagedInstance()
    ScriptingObject::GetType()
    ScriptingObject::GetTypeHandle()
    GPUResource::GPUResource()
    GPUResource::GPUResource(const SpawnParams& params)
    GPUResourceBase::GPUResourceBase(DeviceType* device, const StringView& name)
    GPUResourceDX12::GPUResourceDX12(GPUDeviceDX12* device, const StringView& name)
    ScriptingObject::HasManagedInstance()
    ScriptingObject::Is(const ScriptingTypeHandle& type)
    ScriptingObject::Is(const MClass* type)
    ScriptingObject::Is()
    ScriptingObject::IsRegistered()
    GPUResource::LastRenderTime
    ScriptingObject::NewObject(const ScriptingTypeHandle& typeHandle)
    ScriptingObject::NewObject()
    GPUResource::OnDeleteObject()
    GPUResourceBase::OnDeviceDispose()
    ScriptingObject::OnManagedInstanceDeleted()
    ScriptingObject::OnScriptingDispose()
    ScriptingObject::RegisterObject()
    GPUResource::ReleaseGPU()
    GPUResource::Releasing
    ScriptingObject::ScriptingObject(const SpawnParams& params)
    ScriptingObject::SetManagedInstance(MObject* instance)
    GPUResource::SetName(const StringView& name)
    CommandSignatureDX12
    ScriptingObject::ToInterface(ScriptingObject* obj, const ScriptingTypeHandle& interfaceType)
    ScriptingObject::ToInterface(ScriptingObject* obj)
    ScriptingObject::ToManaged(const ScriptingObject* obj)
    ScriptingObject::ToNative(MObject* obj)
    GPUResource::ToString()
    ScriptingObject::UnregisterObject()
    GPUResource::~GPUResource()
    GPUResourceBase::~GPUResourceBase()
    Object::~Object()
    ScriptingObject::~ScriptingObject()
    Assembly: FlaxEngine.dll
    File: Engine/GraphicsDevice/DirectX/DX12/CommandSignatureDX12.h
    Syntax
    public class CommandSignatureDX12 : public GPUResourceDX12

    Constructors

    CommandSignatureDX12(GPUDeviceDX12* device, int32 numParams)

    Declaration
    public CommandSignatureDX12(GPUDeviceDX12* device, int32 numParams)
    Parameters
    GPUDeviceDX12 device

    int32 numParams

    Fields

    _parameters

    Declaration
    protected Array<IndirectParameterDX12, FixedAllocation<4>> _parameters
    Field Value
    Array<IndirectParameterDX12, FixedAllocation<4>>

    _signature

    Declaration
    protected ID3D12CommandSignature* _signature
    Field Value
    ID3D12CommandSignature

    Methods

    At(int32 entryIndex)

    Declaration
    public IndirectParameterDX12 At(int32 entryIndex)
    Parameters
    int32 entryIndex

    Returns
    IndirectParameterDX12

    Finalize(ID3D12RootSignature* rootSignature=nullptr)

    Declaration
    public void Finalize(ID3D12RootSignature* rootSignature=nullptr)
    Parameters
    ID3D12RootSignature rootSignature

    GetResourceType()

    Gets the GPU resource type.

    Declaration
    public virtual GPUResourceType GetResourceType() const override
    Returns
    GPUResourceType

    Overrides
    GPUResource::GetResourceType()

    GetSignature()

    Declaration
    public ID3D12CommandSignature* GetSignature() const
    Returns
    ID3D12CommandSignature

    OnReleaseGPU()

    Releases GPU resource data (implementation).

    Declaration
    protected virtual void OnReleaseGPU() override
    Overrides
    GPUResource::OnReleaseGPU()

    operator[](int32 entryIndex)

    Declaration
    public IndirectParameterDX12 operator[](int32 entryIndex)
    Parameters
    int32 entryIndex

    Returns
    IndirectParameterDX12

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