Class ColorGradingPass
Color Grading and Tone Mapping rendering service. Generates HDR LUT for PostFx pass.
Assembly: FlaxEngine.dll
File: Engine/Renderer/ColorGradingPass.h
Syntax
public class ColorGradingPass : public RendererPass
Methods
Dispose()
Cleanup service data.
Declaration
public virtual void Dispose() override
Overrides
Init()
Initialize service.
Declaration
public virtual bool Init() override
Returns
|
bool
|
Overrides
RenderLUT(RenderContext& renderContext)
Renders Look Up table with color grading parameters mixed in.
Declaration
public GPUTexture* RenderLUT(RenderContext& renderContext)
Parameters
|
RenderContext
renderContext
The rendering context. |
Returns
|
GPUTexture
Allocated temp render target with a rendered LUT - cached within Render Buffers, released automatically. |
setupResources()
Declaration
protected virtual bool setupResources() override
Returns
|
bool
|
Overrides
ToString()
Gets the string representation of this object.
Declaration
public virtual String ToString() const override
Returns
|
String
|