Class BehaviorTreeSubTreeNode
Sub-tree node runs a nested Behavior Tree within this tree.
Inherited Members
BehaviorTreeSubTreeNode
BehaviorTreeSubTreeNode
BehaviorTreeSubTreeNode
BehaviorTreeSubTreeNode
Assembly: FlaxEngine.dll
File: Engine/AI/BehaviorTreeNodes.h
Syntax
public class BehaviorTreeSubTreeNode : public BehaviorTreeNode
Methods
GetStateSize()
Gets the node instance state size. A chunk of the valid memory is passed via InitState to setup that memory chunk (one per-behavior).
Declaration
public virtual int32 GetStateSize() const override
Returns
int32
|
Overrides
InitState(const BehaviorUpdateContext& context)
Initializes node instance state. Called when starting logic simulation for a given behavior. Call constructor of the state container.
Declaration
public virtual void InitState(const BehaviorUpdateContext& context) override
Parameters
BehaviorUpdateContext
context
Behavior update context data. |
Overrides
ReleaseState(const BehaviorUpdateContext& context)
Cleanups node instance state. Called when stopping logic simulation for a given behavior. Call destructor of the state container.
Declaration
public virtual void ReleaseState(const BehaviorUpdateContext& context) override
Parameters
BehaviorUpdateContext
context
Behavior update context data. |
Overrides
Update(const BehaviorUpdateContext& context)
Updates node logic.
Declaration
public virtual BehaviorUpdateResult Update(const BehaviorUpdateContext& context) override
Parameters
BehaviorUpdateContext
context
Behavior update context data. |
Returns
BehaviorUpdateResult
Operation result enum. |