Class AmbientOcclusionPass
Screen Space Ambient Occlusion rendering service Current implementation is based on ASSAO: https://github.com/GameTechDev/ASSAO
Assembly: FlaxEngine.dll
File: Engine/Renderer/AmbientOcclusionPass.h
Syntax
public class AmbientOcclusionPass : public RendererPass
Constructors
AmbientOcclusionPass()
Init
Declaration
public AmbientOcclusionPass()
Methods
Dispose()
Cleanup service data.
Declaration
public virtual void Dispose() override
Overrides
Init()
Initialize service.
Declaration
public virtual bool Init() override
Returns
bool
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Overrides
Render(RenderContext& renderContext)
Perform SSAO rendering for the input task
Declaration
public void Render(RenderContext& renderContext)
Parameters
RenderContext
renderContext
The rendering context. |
setupResources()
Declaration
protected virtual bool setupResources() override
Returns
bool
|
Overrides
ToString()
Gets the string representation of this object.
Declaration
public virtual String ToString() const override
Returns
String
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